Operations · WG Profile

Carlmeister

Region ASIA | Account ID 3002639820

Operations Battles-
Win Rate-
Standard Awards-
Combat Awards-

WG-reported Avg XP may include a Premium bonus. Estimated base Avg XP is theoretical and does not change Total XP.

Profile Data Status

Wargaming reports this profile is private. Its Operations stats are hidden, and automatic checks are paused for 7 days.

Last WG check: 2026-11-01T22:15:08.430Z

WG Account Activity

Wargaming reports this profile is private. Public Operations statistics are unavailable.

Current online status is not provided by WG's account API.

Last Battle
11/1/2026, 10:38:09 AM
Last Logout
11/1/2026, 10:47:26 AM
Stats Updated
11/1/2026, 10:47:37 AM
Last WG Check
11/1/2026, 10:15:08 PM

Career Stats

Battles
-
Win Rate
-%
Avg XP
-
Total XP
-
Ops Survived
0
Ops Survived Wins
0
Performance
unrated
Tier-adjusted XP Index
-

Career Highlights

Most Played: -
Best WR (5+): -
Highest Avg XP (5+): -
Most Common Stars: -

Operations by Tier Bracket

Selected Operations mode; ship table filters do not apply. XP index 100 is the regional exact-tier baseline, weighted by battles. Reference tiers require 100 stored battles; rated battles show index coverage. Raw career average XP is unchanged. Performance is provisional, requires 100 rated battles and 20 eligible players, and retains Premium and historical effects.

Tier BracketBattlesWinsAvg XPTotal XPXP IndexRated Battles
2-300-0-0
4-500-0-0
6-800-0-0
9-1100-0-0

Operations Achievements

Medal requirements · Reviewed 2026-10-31. Evidence weights are provisional and account-wide, not ship- or bracket-specific.

Weighted medal evidence per 100 lifetime Operations battles: Not available

Assistant × 1 + Natural Selection × 0.5 + Sea Star × 0.25, divided by lifetime battles across all Operations modes and multiplied by 100. Awards can overlap; this is not a percentage of battles or reconstructed damage/kills. Medals do not change the tier-adjusted performance class.

Achievement data has not been synced for this account yet.

Standard

Weather BeatenNot synced
Requirements

Win 50 Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

Old-TimerNot synced
Requirements

Win 125 Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

Experienced OneNot synced
Requirements

Win 250 Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

Important MissionsNot synced
Requirements

Complete 150 Operations tasks.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

Special OrdersNot synced
Requirements

Complete 450 Operations tasks.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

Secret InstructionsNot synced
Requirements

Complete 900 Operations secondary tasks.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

ShieldNot synced
Requirements

Accumulate 20 ships surviving in Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

GuardianNot synced
Requirements

Accumulate 60 ships surviving in Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

ProtectorNot synced
Requirements

Accumulate 120 ships surviving in Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

ExterminatorNot synced
Requirements

Destroy 25 key or auxiliary ships in Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

RaiderNot synced
Requirements

Destroy 75 key or auxiliary ships in Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

RavagerNot synced
Requirements

Destroy 150 key or auxiliary ships in Operations.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

Combat · Cumulative

Will to WinNot synced
Requirements

Win as the team's last survivor after completing a secondary task. Once per battle.

Repeatable · Evidence weight 0. Depends heavily on team losses and scenario opportunities.

Sea StarNot synced
Requirements

Win with every secondary task complete, survive, and deal damage greater than your ship's starting HP. Once per battle.

Repeatable · Evidence weight 0.25. HP-relative objective evidence; strongly team-dependent.

AssistantNot synced
Requirements

Win after damaging at least half the enemy ships for at least 10% of each target's starting HP. Once per battle.

Repeatable · Evidence weight 1. Relative damage contribution; scenario opportunities still vary.

RayNot synced
Requirements

Win after landing 15 ship-launched torpedo hits in one battle.

Repeatable · Evidence weight 0. Weapon-dependent; not comparable across ship classes.

Natural SelectionNot synced
Requirements

Win after destroying four ships matching your ship type, or eight ships of another type. Once per battle.

Repeatable · Evidence weight 0.5. Kill-threshold evidence; depends on ship type and available targets.

Major ContributionNot synced
Requirements

Win while dealing over 35% of team damage and at least 150,000 damage. Once per battle.

Repeatable · Evidence weight 0. Absolute damage floor biases this award against low-tier play.

Tactical ExpertiseNot synced
Requirements

Win with every secondary task complete and every player surviving. Once per battle.

Repeatable · Evidence weight 0. Team outcome, not independently attributable individual performance.

Fox in the HenhouseNot synced
Requirements

Destroy five enemy auxiliary ships in one Operation; requires a scenario offering those targets.

Repeatable · Evidence weight 0. Scenario-specific target availability.

Combat · One-time

Save Commander JenkinsNot synced
Requirements

Keep Commander Jenkins alive in Killer Whale when his randomly occurring ship appears.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

Crash TesterNot synced
Requirements

Destroy enemy ships using at least four different methods.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

An Instant Before VictoryNot synced
Requirements

Lose your ship after the Operation-completed message. The precise completion timing is not fully documented.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

Insert CoinNot synced
Requirements

Hit the special off-map target with a torpedo at the end of Raptor Rescue.

One-time · Evidence weight 0. One-time milestone; excluded from performance evidence.

All Ships Breakdown

Complete ship list showing performance across every matching vessel. Use filters to narrow the list without hiding the rest of the roster behind a top-100 cap.

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